﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class test : MonoBehaviour {

    private List<float[]> SliderValueList = new List<float[]>(10);
    private float[] curValues;
	// Use this for initialization
	void Start () {
        float[] value1 = { 0, 0, 0, 0, 0, 0, 0, 0, 0.2345668f, 0 };
        SliderValueList.Add(value1);
        float[] value2 = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
        SliderValueList.Add(value2);

        string a = null;
        for (int i = 0; i < SliderValueList.Count; i++)
        {
            a = "";
            curValues = SliderValueList[i];
            for (int j = 0; j < curValues.Length; j++)
            {
                a += curValues[j];
            }
            Debug.Log(i + "----slider---" + a);
        } 
    }
}
